Unity: Using Layers instead of Tags

One of the first mechanics I came across when learning simple game programming in Unity was objects identifying other objects. Whether it be a collider collision, raycast or other function you require a way to identify the object and decide what to do about the object you have found. Basic tutorials cover using tags and... Continue Reading →

S.F.I. – Swedish For Immigrants

Its been almost 2 years since the move to Sweden. The first 9 months were spent in accommodation provided by a relative who was currently living abroad. The time there allowed for considered shopping for a suitable new home. After much time spend surfing hemnet.se - Swedens version of rightmove.co.uk - a house was found... Continue Reading →

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