Unity: Coming up with the first game idea.

So before you can start making a game, ideally you need to have an idea of what type of game you are going to make. Will it be some form of shooter? A puzzle game? A creative builder/construction style game? What about the perspective the player will have to interact with the game.

A first person view?

CS-Minecraft
FPS style viewpoint, used in games such as Minecraft or Counterstrike?

A third person view?

DMC-Gears
Camera looking from behind the character like in games such as Devil May Cry or Gears of War?

Then there is the isometric thirdperson view…

POE-D3
Camera follows looking down on the scene, such as with games like Diablo and Path of Exile?

What about VR and AR?

So what sort of game do I want to make

I sat down with some paper, a pencil and a complete lack of any cohesive thought.

After staring at the blank sheet for about 10 minutes, then went to make lunch. I had no idea what sort of game I wanted to make, and therefore no idea where to start.

I knew I wanted AI enemies as one of the mechanics. I enjoy playing games where the challenge is increased by having to account for AI behaviour and the penalty for failure. This meant that I needed to implement some enemy models, and their behaviour. A few video tutorials on AI movement and Unitys NavMesh, and I decided I wanted a game where I would fight my way through some AI zombies to achieve some sort of goal.

The game idea: The Little Zombie Project

So fighting zombies, how am I going to achieve this. Well we have 2 classic mechanics that work in a lot of games; shoot them with a gun or hit them with a melee weapon.

This is a good start. I have a basic idea – player has to kill zombies – and a plan for how I want to do that – pew pew or thwack thwack. I know I want the player character to move around under some sort of user control, and for the zombies to move around using some sort of AI movement mechanism.

But I dont just want the zombies to move about in some form of predefined pattern. I also want them to be able to “spot” the player and give chase…

So now we have a basic list of mechanics/functions we want to create to get our game going (in no specific order);

  • User can move the player
  • Zombies can patrol an area (via a set of waypoints)
  • Zombies can “look for” and “spot” the player
  • Zombies can “chase” the player instead of patrolling

Exciting stuff. Lets get started and create one of these functions…

 

 

 

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

Blog at WordPress.com.

Up ↑

%d bloggers like this: